Tag Archive for 'RPG Vault'
IGN’s website, RPG Vault, has started a new section recently titled “Focus” where they invite a few leading industry developers to talk about an issue. While there isn’t anything strictly Hellgate or Mythos related in the article, one of the developers invited is from Flagship Studios.
Today, the “focus” discussion was about RPGs and the genre that certain games belong to, as well as how RPGs have changed over the years. The two industry developers today were Steve Bauman, the associate producer at Gas Powered Games, as well as Max Schaefer, who is the Co-Founder and COO of Flagship Studios.
In 1993, Max Schaefer, brother Erich and friend David Brevik co-founded Condor, which became Blizzard North when acquired in 1996. He served as Vice President of Blizzard North and a Director of Blizzard before the same trio plus Bill Roper and David Williams started Flagship Studios in 2003. Some of his credits include Diablo, Diablo II, Diablo II: Lord of Destruction, Warcraft III: Reign of Chaos and Hellgate: London.
The article talks about Max’s previous games like Diablo as well as other games in the genre.
The very first test we did at the beginning of the Diablo project was to make a guy with a mace, a simple dungeon, and a skeleton. We set it up so if you clicked the on skeleton, the guy would walk over and whack him one. It was a “lightning in a bottle’ moment, and there was no question we were on to something big. Instead of instructing my character to hit something, I just did it with my mouse click. Everyone could enjoy this! It’s a theory we’ve continued with our current title, Mythos, an action RPG if there ever was one.
So for me, the term action RPG was invented to refer to those games that concentrate on the visceral, graphic imagery and action of the genre. The emphasis is more on battle than lore. All the trappings can be there - the leveling, the stats, the magic loot, the crafting, the questing… It’s just that there tends to be less emphasis on dialogue, story or role-playing.
[…]
However, take the example of the 500-pound gorilla in the room, World of Warcraft. People generally agree it’s a classic RPG, but in reality, it’s also an action RPG: playing it takes a good amount of dexterity, there’s a decent amount of action, and there’s more an overall context than there is a specific story. But if there’s any title that defines the RPG market, and influences how developers must approach the genre, it’s World of Warcraft.
While many have tried, it’s probably futile to try to be a WoW-killer. Not only did the game have great talent with a virtually unlimited budget and timeline, it has also had many years of well-subsidized development post-launch. No publisher in its right mind would commit the resources necessary to beat it at that game. It’s just way too risky.
Steve’s discussion can be seen on page two and talks about his views of the genre.
The whole discussion is a very interesting read and provides some insight on how the genre has evolved.
Enjoy ![]()
Written by Sp3tSn4z on May 4, 2008
