Tag Archive for 'Overworld'

Published in Flagship Seattle and Patches.

A few minutes ago, Mythos’ Test Center was updated with a new build. As usual, the improvements are numerous. To download this patch, simply launch the game and it will update automatically.
Here are some of the most important changes:

* Memory usage reduced substantially
* Some performance improvements in general, and specifically for players using ‘low’ shadows[...]
* Runestone sellers in close proximity to all Runegates[...]
* Monster aggro range in overworld increased
* Monster respawn time in overworld decreased by 30 seconds[...]
* All anchorshrines show on the worldmap
* Another Enchanter has been added in a more accessible location
* The Warden returns to Stonehill Market to allow for payment to return to the last visited dungeon
* New 3rd person camera and camera selection options
* Camera mode can be switched with the ‘ hotkey
* Trees that fade out leave ’stumps’ showing their location[...]
* Some new overworld quests
* Headstones in PVP don’t stay forever[...]
* New overworld map looks much nicer[...]
* Shaders below quality Very High should look much nicer, with proper fog and transparency effects.

The full patch notes are available on our forums. Go people, play and report any bugs you can find !

- G-15

Published in Game Conclave.

Earlier tonight was our first Conclave Round Table, an open discussion on #mythos, in which we discussed the upcoming Overworld (the switch from segmented worlds to a unique and seamless one). Many attended, thanks to Taylor Balbi’s help, and a variety of topic were discussed. PvP, instance switching, difficulty, etc.

Here is the log of the Round Table: link

Taylor also decided to stay a bit longer and do a small Questions and Answers: Part 1; Part 2.

Our next Round Table will discuss Crafting, but we have yet to decide of the date. Until then, hop on irc://irc.forthegamers.org/mythos/ and chat with us. You may even get an invite if you’re lucky.

Au revoir :-)

- G-15