Archive for the 'General' Category
This was posted on the official forums a few days ago, but I must have missed it then.
Sorry everybody - as the title of this thread states the overworld is going on hold for a bit. My guess is till the middle of next week. We have just been running into multiple issues with the new overworld that we thought we had hammered out.
Trying to get it pushed out today could leave people with a pretty bad impression of the world and well that’s the last thing we want to do.
Again, I’m really sorry. I know everybody has been waiting patiently and well … this just sucks.
Just below that post is also a compilation of current things that devs have said about what’s to come in the future, so it’s an interesting read.
Enjoy ![]()
This article was mentioned on the official Mythos website.
The interview comes fromBinary, which is a gaming blog, which has a preview of their gaming experience in Mythos:
The game starts quite smoothly with no long tutorials or cutscenes. You are quickly tasked with going into a vestry to return the undead to the soil from which they crawled and once complete are sent to the castle town, Stonehill. This is the primary world hub, where you can get new quests, buy/ sell and upgrade items, and access your storage chest.
[...]
My biggest concern with the game is that there’s a lot to take in for first time gamers. For a normal rpg I wouln’t think this is a problem - but since this is free it has the potential to attract a much broader audience. Hopefully, since this is a beta, the extra dev time will allow them to improve the tutorial/ docs. Being a massive multiplayer game you can always ask if you get stuck, however currently the world is quite empty. I am not sure if this is due to the fact the game is a closed beta or that the game has been designed this way.
Enjoy
