Archive for the 'Flagship Seattle' Category

Published in Flagship Seattle, Flagship Studios and Mythos.

As many of you probably heard on Hellgate Guru and countless other websites, it seems Hanbitsoft has fired all FSS employees and is now in ownership of the I.P. of both Hellgate: London and Mythos.

While we have yet to read an official statement from both parties involved, the work on HGL and Mythos is obviously halted. No one knows yet if, when and how it will resume its course.

While Hellgate had its share of problems, Mythos has received positive reviews from dozens of previewers, which would probably indicate Hanbitsoft will keep on developing it.

In the meantime, wait and see.

Published in Flagship Seattle and Patches.

A few minutes ago, Mythos’ Test Center was updated with a new build. As usual, the improvements are numerous. To download this patch, simply launch the game and it will update automatically.
Here are some of the most important changes:

* Memory usage reduced substantially
* Some performance improvements in general, and specifically for players using ‘low’ shadows[...]
* Runestone sellers in close proximity to all Runegates[...]
* Monster aggro range in overworld increased
* Monster respawn time in overworld decreased by 30 seconds[...]
* All anchorshrines show on the worldmap
* Another Enchanter has been added in a more accessible location
* The Warden returns to Stonehill Market to allow for payment to return to the last visited dungeon
* New 3rd person camera and camera selection options
* Camera mode can be switched with the ‘ hotkey
* Trees that fade out leave ’stumps’ showing their location[...]
* Some new overworld quests
* Headstones in PVP don’t stay forever[...]
* New overworld map looks much nicer[...]
* Shaders below quality Very High should look much nicer, with proper fog and transparency effects.

The full patch notes are available on our forums. Go people, play and report any bugs you can find !

- G-15

Published in Flagship Seattle and Patches.

Mere moments ago, it was announced on the Mythos IRC channel: Mythos’ Test Center is now updated with the Overworld patch ! For those who do not know, the Overworld is a complete change of the way Uld is organized. No more instanced roads and crossroads, now the whole of each zone is a single area.

Currently, only Greenreach is available, with Bloodbristle Heath (Zone 2) and Umbral Peaks (Zone 3) coming as soon as they are done.

To try this update, simply launch Mythos, choose the Test Center, and let the game update itself (a few hundred megabytes to download). Be sure to seek bugs and glitches and report them to the team on the forums !

Au revoir ;-)

- G-15

This was posted on the official forums a few days ago, but I must have missed it then.

Sorry everybody - as the title of this thread states the overworld is going on hold for a bit. My guess is till the middle of next week. We have just been running into multiple issues with the new overworld that we thought we had hammered out.

Trying to get it pushed out today could leave people with a pretty bad impression of the world and well that’s the last thing we want to do.

Again, I’m really sorry. I know everybody has been waiting patiently and well … this just sucks.

Just below that post is also a compilation of current things that devs have said about what’s to come in the future, so it’s an interesting read.

Enjoy :)

Horned’s dungeon has a new interview up on their website with Max Schaefer.

It goes through a variety of questions about game features and what is to come in the future of the game.

Mythos will finance itself about so-called item-stores. In which prize area will these stores move?

Max Schaefer: You will be able to buy items and services from vendors using the in-game cash currency in each town. They will work very much like the regular vendors, only instead of gold, silver, and copper, they will take the cash currency.

Will there be for fans like me sometime maybe a collector edition? Lineage 2 has demonstrated it here and after 2 years has thrown on the market a collector edition.

Max Schaefer: That’s a little ahead of where we’re thinking right now, but I like the idea. If we are successful in launching Mythos, we’ll do something like that for our fans!

[...]

Thank you Mr. Schaefer for this Interview. I hope Mythos would be a great Game.. No, I know that Mythos would be a great Game. Im a big Fan of this Game. And if, nevertheless, you want to make liable to pay costs one day. I think here the fans pay with pleasure monthly. A survey of us confirms this that the people were ready to pay.

Max Schaefer: There really is no good way to get money from customers, is there? If only we could get a government subsidy and provide the game for free to everyone, then everyone would be happy! Seriously, a huge part of our market is the Asian territories, and they are almost 100% using the item store model. Since our team is as small as our budget, we can only support one financial model at this time, and are going with the item store concept worldwide. We think it provides the most flexibility, and the best option for those who cannot pay any cash to play.

There are more questions on their website, so go check them out!

Enjoy :)

This article was mentioned on the official Mythos website.

The interview comes fromBinary, which is a gaming blog, which has a preview of their gaming experience in Mythos:

The game starts quite smoothly with no long tutorials or cutscenes. You are quickly tasked with going into a vestry to return the undead to the soil from which they crawled and once complete are sent to the castle town, Stonehill. This is the primary world hub, where you can get new quests, buy/ sell and upgrade items, and access your storage chest.

[...]

My biggest concern with the game is that there’s a lot to take in for first time gamers. For a normal rpg I wouln’t think this is a problem - but since this is free it has the potential to attract a much broader audience. Hopefully, since this is a beta, the extra dev time will allow them to improve the tutorial/ docs. Being a massive multiplayer game you can always ask if you get stuck, however currently the world is quite empty. I am not sure if this is due to the fact the game is a closed beta or that the game has been designed this way.

Enjoy :)

Gamer’s Hell has released four video trailers from Flagship on their website two days ago. The first three videos we have already seen, however they are now available for download in their High Definition versions. They talk of Mythos in general and also showcase the classes.

The fourth video is however the one to look at, as it’s a new trailer of the Mythos Overworld. The video previews the area and hints at an upcoming open beta!

Enjoy :)

Published in Flagship Seattle, Media and Previews.

The Mythos website has been updated with a list of major changes that are currently happening to the game.

The main thing that they talk about, is the introduction of a full open world, with instances scattered throughout it. Best way to describe it would probably be something similar to Oblivion, but with randomised dungeons.

This on it’s own also leads to many other changes to things like PVP and quests.

You can read the full list of changes on our forums, and here are two screenshots:

Enjoy :-)

Written by Sp3tSn4z on April 30, 2008

Few Mythos related articles have popped up around the web:

The Guardian Unlimited and Stratics Central both have their gameplay experiences up online.

Lagorama, a gaming blog, also has their experience up, however one interesting thing that it reports on is a small teaser from Travis Baldree from the official forums, which is a hint that a more WoW like camera view is to be added into Mythos.

Enjoy :-)

Written by Sp3tSn4z on April 29, 2008

Yes, finally, a new update for Mythos’ Beta is available. As usual with Mythos, the list of new features is longer than a longcat:

- PvP: The Shadowlands, a war-torn copy of the usual Mythos world, where everyone can attack each other ! Dueling is back too.
- Mail system !
- Crafting system: a series of quest and a new panel let you access hundreds recipes, along with three skill trees for crafting !
- The Cyclops are now available as a race, and all races now feature racial bonuses !
- Countless (really) tweaks and improvements to the UI, skills, graphics, options, controls, zones, etc.

The full patch notes are available on our forums.

Flagship better brace for impact, because when this game enters open beta, it is gonna be hugely successful !

Au revoir ;-)