Author Archive for G-15

Published in Flagship Seattle, Flagship Studios and Mythos.

As many of you probably heard on Hellgate Guru and countless other websites, it seems Hanbitsoft has fired all FSS employees and is now in ownership of the I.P. of both Hellgate: London and Mythos.

While we have yet to read an official statement from both parties involved, the work on HGL and Mythos is obviously halted. No one knows yet if, when and how it will resume its course.

While Hellgate had its share of problems, Mythos has received positive reviews from dozens of previewers, which would probably indicate Hanbitsoft will keep on developing it.

In the meantime, wait and see.

Published in Flagship Seattle and Patches.

A few minutes ago, Mythos’ Test Center was updated with a new build. As usual, the improvements are numerous. To download this patch, simply launch the game and it will update automatically.
Here are some of the most important changes:

* Memory usage reduced substantially
* Some performance improvements in general, and specifically for players using ‘low’ shadows[...]
* Runestone sellers in close proximity to all Runegates[...]
* Monster aggro range in overworld increased
* Monster respawn time in overworld decreased by 30 seconds[...]
* All anchorshrines show on the worldmap
* Another Enchanter has been added in a more accessible location
* The Warden returns to Stonehill Market to allow for payment to return to the last visited dungeon
* New 3rd person camera and camera selection options
* Camera mode can be switched with the ‘ hotkey
* Trees that fade out leave ’stumps’ showing their location[...]
* Some new overworld quests
* Headstones in PVP don’t stay forever[...]
* New overworld map looks much nicer[...]
* Shaders below quality Very High should look much nicer, with proper fog and transparency effects.

The full patch notes are available on our forums. Go people, play and report any bugs you can find !

- G-15

Published in Flagship Seattle and Patches.

Mere moments ago, it was announced on the Mythos IRC channel: Mythos’ Test Center is now updated with the Overworld patch ! For those who do not know, the Overworld is a complete change of the way Uld is organized. No more instanced roads and crossroads, now the whole of each zone is a single area.

Currently, only Greenreach is available, with Bloodbristle Heath (Zone 2) and Umbral Peaks (Zone 3) coming as soon as they are done.

To try this update, simply launch Mythos, choose the Test Center, and let the game update itself (a few hundred megabytes to download). Be sure to seek bugs and glitches and report them to the team on the forums !

Au revoir ;-)

- G-15

Published in Previews.

JXP.ca, a French-Canadian gaming website, published a preview of Mythos today, in which
they describe their experience. They praise the free-to-play model, the variety of classes, and the addictive gameplay, but would like to see a fleshed-out storyline in Mythos.

Usually, when you have 30 minutes and your first move is to launch a game, it means this game will probably be successful. It’s exactly what happened to me with Mythos during the last two weeks. The fact it’s free helps a lot, obviously.

A post-scriptum mentions that most of the author’s concerns should disappear with the Overworld.

Au revoir ;-)
- G-15

Published in Game Conclave.

Earlier tonight was our first Conclave Round Table, an open discussion on #mythos, in which we discussed the upcoming Overworld (the switch from segmented worlds to a unique and seamless one). Many attended, thanks to Taylor Balbi’s help, and a variety of topic were discussed. PvP, instance switching, difficulty, etc.

Here is the log of the Round Table: link

Taylor also decided to stay a bit longer and do a small Questions and Answers: Part 1; Part 2.

Our next Round Table will discuss Crafting, but we have yet to decide of the date. Until then, hop on irc://irc.forthegamers.org/mythos/ and chat with us. You may even get an invite if you’re lucky.

Au revoir :-)

- G-15

Published in Game Conclave and Mythos Conclave.

Hello, and welcome to Mythos Conclave, your new destination for everything about Mythos !

Mythos is an MMO/Action-RPG by Flagship Studios’ Seattle team, combining fast-paced action you can easily jump in, along with randomized environments, a huge number of items, and much much more.

Mythos Conclave will offer you all the lastest news about Mythos, along with discussion forums, additional content, etc. Oh, and free hosting for guilds. Yes. Just ask us, and we will give you your own guild page, along with a forum for your guild !

We hope that you will like our site, and we look forward to talking with you about Mythos !

- The Mythos Conclave team

Published in Flagship Studios and Media.

IGN’s website, RPG Vault, has started a new section recently titled “Focus” where they invite a few leading industry developers to talk about an issue. While there isn’t anything strictly Hellgate or Mythos related in the article, one of the developers invited is from Flagship Studios.

Today, the “focus” discussion was about RPGs and the genre that certain games belong to, as well as how RPGs have changed over the years. The two industry developers today were Steve Bauman, the associate producer at Gas Powered Games, as well as Max Schaefer, who is the Co-Founder and COO of Flagship Studios.

In 1993, Max Schaefer, brother Erich and friend David Brevik co-founded Condor, which became Blizzard North when acquired in 1996. He served as Vice President of Blizzard North and a Director of Blizzard before the same trio plus Bill Roper and David Williams started Flagship Studios in 2003. Some of his credits include Diablo, Diablo II, Diablo II: Lord of Destruction, Warcraft III: Reign of Chaos and Hellgate: London.

The article talks about Max’s previous games like Diablo as well as other games in the genre.

The very first test we did at the beginning of the Diablo project was to make a guy with a mace, a simple dungeon, and a skeleton. We set it up so if you clicked the on skeleton, the guy would walk over and whack him one. It was a “lightning in a bottle’ moment, and there was no question we were on to something big. Instead of instructing my character to hit something, I just did it with my mouse click. Everyone could enjoy this! It’s a theory we’ve continued with our current title, Mythos, an action RPG if there ever was one.

So for me, the term action RPG was invented to refer to those games that concentrate on the visceral, graphic imagery and action of the genre. The emphasis is more on battle than lore. All the trappings can be there - the leveling, the stats, the magic loot, the crafting, the questing… It’s just that there tends to be less emphasis on dialogue, story or role-playing.

[…]

However, take the example of the 500-pound gorilla in the room, World of Warcraft. People generally agree it’s a classic RPG, but in reality, it’s also an action RPG: playing it takes a good amount of dexterity, there’s a decent amount of action, and there’s more an overall context than there is a specific story. But if there’s any title that defines the RPG market, and influences how developers must approach the genre, it’s World of Warcraft.

While many have tried, it’s probably futile to try to be a WoW-killer. Not only did the game have great talent with a virtually unlimited budget and timeline, it has also had many years of well-subsidized development post-launch. No publisher in its right mind would commit the resources necessary to beat it at that game. It’s just way too risky.

Steve’s discussion can be seen on page two and talks about his views of the genre.

The whole discussion is a very interesting read and provides some insight on how the genre has evolved.

Enjoy :)

Written by Sp3tSn4z on May 4, 2008

Published in Flagship Seattle, Media and Previews.

The Mythos website has been updated with a list of major changes that are currently happening to the game.

The main thing that they talk about, is the introduction of a full open world, with instances scattered throughout it. Best way to describe it would probably be something similar to Oblivion, but with randomised dungeons.

This on it’s own also leads to many other changes to things like PVP and quests.

You can read the full list of changes on our forums, and here are two screenshots:

Enjoy :-)

Written by Sp3tSn4z on April 30, 2008

Published in Media and Mythos.

Massively.com has a new article up where they detail the crafting system in Mythos.

Crafting itself is simple to pick up — just hit R and spend points in the crafting tree. You’ll see that it is impossible for a single crafter to become an expert in more than one or two skills. The skill trees themselves are oddly split — training in Swords and Axes gives you no abilities to create Spears and Polearms. Master the crafting of chest armors, but that will do you no good when it comes to making shoulders and helms. Focus on becoming the best cobbler in Uld, but don’t expect that skill to carry over into the scribing of Heraldries.

Here is a brief overview of the crafting quests and the process of crafting itself. You can read a more detailed list of the benefits of crafted items over on the official Mythos forums.

Enjoy :-)

Written by Sp3tSn4z on April 30, 2008

Few Mythos related articles have popped up around the web:

The Guardian Unlimited and Stratics Central both have their gameplay experiences up online.

Lagorama, a gaming blog, also has their experience up, however one interesting thing that it reports on is a small teaser from Travis Baldree from the official forums, which is a hint that a more WoW like camera view is to be added into Mythos.

Enjoy :-)

Written by Sp3tSn4z on April 29, 2008